The original Jet Set Radio, released in 1999 in the US for the
Dreamcast under the name Jet Grind Radio, was a rare combination of
technical achievement and innovative gameplay. Its unique cel-shaded
graphics and excellent soundtrack, coupled with its original play
mechanics, combined for a truly distinctive game filled with both style
and substance. While the game didn't go on to become a massive
commercial hit, critical acclaim and a devoted fan base have led
developer Smilebit to create a follow-up, Jet Set Radio Future. The new
game is like a reimagining of the Dreamcast's Jet Grind Radio and
features a mix of old and new faces and locations. Like its predecessor,
Jet Set Radio Future is a visually stunning game that can be a lot of
fun. It also plays differently enough from the previous game to satisfy
both old and new players. Jet Set Radio Future does have a few problems,
some of which carry over from the original, but it still offers a great
gaming experience that every Xbox owner should check out.
Jet Set Radio Future takes place under circumstances similar to those
of Jet Grind Radio. The game follows the same basic premise: Tokyo is
being overrun by a malevolent corporation run by a nattily dressed
businessman who's taken control of the police force. The mighty DJ
Professor K is on hand once again to put out the call to rebel against
the establishment via his underground radio show, Jet Set Radio. You
assume the role of one of the "rudies," a band of Tokyo youths who have
grouped into street gangs to take on "the man." To keep Tokyo free from
oppression, you'll have to tag and skate your way through a variety of
locales throughout the city and take on Gouji's police forces, other
rival gangs, and eventually Gouji himself. While the story is similar to
Jet Grind's, you'll find enough plot twists to keep things fresh and
engaging.
The gameplay in Jet Set Radio Future, much like the story, mixes old
and new elements. While the game's core gameplay is unchanged--you'll
still get around the streets with magnetically charged skates and
collect spray paint cans that you'll use to spray graffiti on your
surroundings--some of the mechanics and control have been tweaked.
You'll find the same basic control layout as in Jet Grind Radio, but
with a few more control options. The left analog stick gives you analog
control over your skater's speed. Pressing down on the stick also lets
you perform a controlled grind that is useful when tagging. The right
analog stick triggers a first-person look mode when you're stationary,
and this becomes essential in getting your bearings. The X button lets
you perform tricks while skating, while the Y button is also used for
tricking but can be used to change your skater's stance and let you
skate backward as well. The L trigger is used to recenter the camera
behind you and also lets you "lock on" to enemies during battles. The R
trigger lets you spray graffiti when you're near tag icons and interact
with characters when you see a word balloon appear above their heads.
You can also jump and use a speed boost, as well as call up a map of
your surroundings.
If you've played Jet Grind Radio, you'll notice several changes to
the way the new game handles. Tagging has been simplified to a single
press of the R trigger when you're near tagging icons. Holding down the
trigger will automatically tag the larger pieces of graffiti made up of
multiple icons. The mechanics for dashing have also changed--the basic
dash used in Jet Grind Radio has been replaced by the much more potent
"boost dash." Essentially a turbo boost that uses up 10 cans of paint,
boost dashing can be useful in many situations. Aside from the obvious
increase in speed, the boost dash will also serve as an offensive attack
that's vital to dealing with Rokkaku forces later in the game.
Jet Set Radio Future also includes a complete trick system that is
actually integral to gameplay. Performing tricks will increase your
speed when grinding, which is essential for making some of the seemingly
impossible jumps you'll have to make. Trick combos are also vital to
your success in other ways, as they will often let you reach new areas.
For example, going from a hand plant to an air trick in a half pipe will
let you jump much higher than you normally would, which is the only way
you'll ever advance through the sewers. Finally, grinding has become
both easier to control and also more over-the-top; you'll be able to
grind straight up certain poles and structures in the game. You'll be
able to manually adjust your grind speed by pulling back on the analog
stick to slow down or by performing tricks to speed up.